Sabtu, 02 Maret 2013

Ancient Empires 2 Map editor


From the AE2map.txt file:


--------------------------------
Map Editor for Ancient Empires 2
--------------------------------


Sorry I'm too lazy to write -_-
So, briefly:



Buttons:
-------

[Load] load a map

[Save] save a map

[New] create a new map (size between 10x1 to 22x22)

[Basic water draw] draw automatically the water/ground borders (basic).

[Basic road draw] draw automatically roads direction (basic).

[Check] Check the map for known mistakes and report to a temporary log file.

[Run] Send the actual map shown in the editor (no need to be saved) to a batch file to test it quickly with a emulator.
(You could need the pack: testmap.zip, normally can be found at http://byblo.proboards.com/index.cgi#ae2)
Note: if the map's name is not m+numeric (m0, m7, m12,...), it will be send to the batch ALWAYS as: s0 (first skirmish map in the list)



Mouse click list:
----------------
{left click on the map} paste the selected tiles/unit shown on the selection box.
{right click on the map} set the selected tile to the selection box on the world edition mode, remove an unit for the unit edition mode.

{left click on selection box} backward rotation color/2d rotation (and by type if world edition mode)
{right click on selection box} forward rotation color/2d rotation (and by type if world edition mode)

And so on...



Note:
----
* Do not forget to associate the extension .ae2 to the map editor.
This will permit you to open a map by simply clicking on its file and also allowing multi editions.

* Please share your creations (after checking it), do not keep your work isolated : http://byblo.proboards.com/index.cgi#ae2
You can also send them to me at byblo@hotmail.com (with a explicit object line, AE2 MAPS or something...),



Changelog (from before to after, or something like that...):
---------
* Added: commandline for edition. Usage: AE2map.exe MyMap
* Changed: grid is now disabled by default on first usage.
* Added: "check" button to verify map compliance and quick report with precise warnings.
* Added: "basic water draw" button to draw automatically (not perfectly) water borders. cool eh? :)
* Added: "basic road draw" button to draw automatically (not perfectly) roads.
* Fixed: Minimal width for a new map have been changed from 8 to 10
* Changed: map (re)drawing is now much faster and redraw blocs only when needed.
* Added: color rotation for units by forward/backward using left/right click.
* Added: color & type(4 diff.) rotation for tiles by forward/backward using left/right click.
* Added: right click on a tile from the map to select it (to allow fast copy/paste).
* Changed: Save function is now more accurate (ask to replace a file only when needed, ect...)
* Added: Show some misc. information, like the capturable count.
* Changed: units on the pick zone now show their own color (right click to rotate forward to next color).
* Added: Map now show also the hidden(scripted) units (see m2 for instance)
* Added: check map function works also when loading/saving a map, then show a warning if something wrong is found.
* Changed: lot of little changes and bugfixes
* Added: Run button, to send the actual map to a batch file for quick testing.
* Added: file extension .ae2 association using a checkbox.
* ect...



enjoy!


200x - byblo@hotmail.com - http://go.to/byblo - http://byblo.proboards.com/index.cgi#ae2


Download link: AE2map081111.zip 
Note: You could also need the testmap batch pack: http://byblo.proboards.com/index.cgi?board=ae2custom&action=display&thread=77


Happy mapping :)
:) :) :) Courtesy of byblo.proboards.com :) :) :)

Ancient Empires II

Ancient Empire, strategy game played on mobile phones.
War had come to the end of the reign of the kingdom of Thorin. Saeth king of demons trying to add strength by taking the 3 sacred crystal. Galamar that have been successfully freed from the influence of science Valadorn Saeth, plans to thwart the goals and at the same Saeth Valadorn revenge.

just continue to download the file

Download Ancient Empires 2